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Cover of Game Animation Programming FROM THE BOOK CATALOGUE

Game Development

Game Animation Programming

By Kenwright

Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand advanced animation programming concepts.
  • Learn how to implement rigs, IK, and ragdoll systems.
  • Develop skills for creating realistic game animations.

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INSIDE THE BOOK

About this book

Animation in modern games is more than just moving sprites - it’s about creating believable, dynamic characters and environments. This book dives deep into advanced animation programming, covering skinned rigs, inverse kinematics, ragdoll physics, and procedural animation systems. With practical examples and detailed explanations, it equips developers with the tools to implement complex animation systems that enhance realism and interactivity. Ideal for intermediate to advanced programmers, it bridges the gap between basic animation and cutting-edge techniques used in professional game studios.

From the publisher’s description

  • Understand advanced animation programming concepts.
  • Learn how to implement rigs, IK, and ragdoll systems.
  • Develop skills for creating realistic game animations.
  • Prepare for professional-level game development challenges.

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ANOTHER PERSPECTIVE

Perspectives on the books

Explore reviews
Reader review4

Well worth picking up

Very good, with a few caveats. The core material is strong.

I had been on the fence about this one for a while, and I should have bought it sooner. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. I particularly liked the way the author builds up from simple cases before introducing the harder material. A couple of chapters felt like they could have been merged, but that is a minor complaint. Recommended, with the caveat that it is not a gentle introduction.

Ben WilsonSystems engineer · Lyon, FR
Game Animation Programming
Reader review4

A worthwhile read

Good book. The writing is direct and the author is honest about limits.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. There is a section near the end that ties several earlier ideas together in a way I had not seen before. A few of the examples could be more realistic, but the underlying points come across clearly. It is denser than the page count suggests, and I found myself slowing down around the middle. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Lucy AndersonCompiler engineer · Prague, CZ
Game Animation Programming
Reader review5

A genuine pleasure to read

A superb guide. The examples are small but complete.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. It is denser than the page count suggests, and I found myself slowing down around the middle. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. An easy five stars from me. I look forward to whatever the author writes next.

Jamie JacksonCTO · São Paulo, BR
Game Animation Programming

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